Video game playing tied to creativity
November 2, 2011 in Psychology & PsychiatryBoth boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.
A study of nearly 500 12-year-olds found that the more kids played video games, the more creative they were in tasks such as drawing pictures and writing stories. In contrast, use of cell phones, the Internet and computers (other than for video games) was unrelated to creativity, the study found.
Linda Jackson, professor of psychology and lead researcher on the project, said the study appears to be the first evidence-based demonstration of a relationship between technology use and creativity. About 72 percent of U.S. households play video or computer games, according to the Entertainment Software Association.
The MSU findings should motivate game designers to identify the aspects of video game activity that are responsible for the creative effects, Jackson said.
"Once they do that, video games can be designed to optimize the development of creativity while retaining their entertainment values such that a new generation of video games will blur the distinction between education and entertainment," Jackson said.
The researchers surveyed 491 middle-school students as part of MSU's Children and Technology Project, which is funded by the National Science Foundation. The survey assessed how often the students used different forms of technology and gauged their creativity with the widely used Torrance Test of Creativity-Figural.
The Torrance test involved tasks such as drawing an "interesting and exciting" picture from a curved shape, giving the picture a title and then writing a story about it.
Overall, the study found that boys played video games more than girls, and that boys favored games of violence and sports while girls favored games involving interaction with others (human or nonhuman).
Yet, regardless of gender, race or type of game played, greater video game playing was the only technology to be associated with greater creativity.
The study appears online in the research journal Computers in Human Behavior.
Provided by
Michigan State University
-
Playing highly competitive video games may lead to aggressive behavior
Aug 29, 2011 |
not rated yet |
0
-
Study: Violent videos desensitize people
Jul 27, 2006 |
not rated yet |
0
-
Video games are good for girls -- if parents play along
Feb 01, 2011 |
not rated yet |
0
-
Violent video games reduce brain response to violence and increase aggressive behavior
May 25, 2011 |
not rated yet |
0
-
Violent video games increase aggression long after the game is turned off
Sep 20, 2010 |
not rated yet |
0
-
Of mice and mental models: Neuroscientific implications of risk-optimized behavior in the mouse
May 25, 2012 |
not rated yet |
0
-
Limits to growth: Scientists identify key metastasis-enabling enzyme
May 22, 2012 |
5 / 5 (4) |
0
-
Seeing is as seeing does: Spatially-structured retinal input in early development of cortical maps
Apr 26, 2012 |
5 / 5 (4) |
1
-
Dreamless nights: Brain activity during nonrapid eye movement sleep
Apr 09, 2012 |
4.4 / 5 (12) |
0
-
Take your time: Neurobiology sheds light on the superiority of spaced vs. massed learning
Mar 28, 2012 |
4.5 / 5 (21) |
3
-
Potential Breakthrough in Seizure Control
15 hours ago
-
Popping/Cracked sternum.
19 hours ago
-
Which Mental Illness Encompasses This Problem?
20 hours ago
-
A question about drug tolerance
May 23, 2012
-
Poor nutrition leading to overeating?
May 23, 2012
-
Math and dyslexia?
May 21, 2012
- More from Physics Forums - Medical Sciences
More news stories
More mental health care urged for kids who self-harm
(HealthDay) -- Doctors have long known that some kids suffering severe emotional turmoil find relief in physical pain -- cutting or burning or sticking themselves with pins to achieve a form of release.
Psychology & Psychiatry
May 25, 2012 |
not rated yet |
0
Questionable research practices surprisingly common
(Medical Xpress) -- Not all scientific misconduct is flat-out fraud. Much falls into the murkier realm of questionable research practices. A new study finds that in one field, psychology, these practices are surprisingly ...
Psychology & Psychiatry
May 25, 2012 |
5 / 5 (1) |
0
|
Feeling strong emotions makes peoples' brains 'tick together'
Experiencing strong emotions synchronises brain activity across individuals, research team at Aalto University and Turku PET Centre in Finland has revealed.
Psychology & Psychiatry
May 24, 2012 |
5 / 5 (1) |
0
Formal recognition of PMDD will lift stigma for women
A decision to recognise premenstrual dysphoric disorder as a genuine psychiatric condition will finally provide validation for this awful and poorly understood syndrome and alleviate the stigma ...
Psychology & Psychiatry
May 24, 2012 |
2 / 5 (1) |
1
Long-term meditation leads to different brain organization
(Medical Xpress) -- People who practice mindfulness meditation learn to accept their feelings, emotions, and states of mind without judging or resisting them. They simply live in the moment.
Psychology & Psychiatry
May 24, 2012 |
5 / 5 (7) |
0
|
Keep food safety in mind this memorial day weekend
(HealthDay) -- Picnics, parades and cookouts are as much a part of Memorial Day weekend as tributes to the United States' war veterans.
Travel to high altitudes tied to Crohn's, colitis flare-ups
(HealthDay) -- People with inflammatory bowel disease, which includes Crohn's disease and colitis, may be at increased risk for flare-ups when they fly or travel to high altitudes for skiing or mountain climbing, ...
Family history of Alzheimer's affects functional connectivity
(HealthDay) -- Cognitively normal individuals with a family history of late-onset Alzheimer's disease (AD) may display lower resting state functional connectivity in the default mode network (DMN) of the brain, ...
Transvaginal mesh op restores pelvic organ prolapse at price
(HealthDay) -- Transvaginal mesh (TVM) procedures are effective for anatomical restoration of pelvic organ prolapse (POP), but patients report a worsening of sexual function following surgery, according to ...
Of mice and mental models: Neuroscientific implications of risk-optimized behavior in the mouse
(Medical Xpress) -- Regardless of an organism’s biological complexity, every encephalized animal continuously makes under-informed behavioral choices that can have serious consequences. Despite its ubiquity, ...
Weight struggles? Blame new neurons in your hypothalamus
New nerve cells formed in a select part of the brain could hold considerable sway over how much you eat and consequently weigh, new animal research by Johns Hopkins scientists suggests in a study published in the May issue ...
Nov 02, 2011
Rank: not rated yet
Nov 02, 2011
Rank: 1.9 / 5 (11)
"Once they do that, video games can be designed to optimize the development of creativity while retaining their entertainment values such that a new generation of video games will blur the distinction between education and entertainment," Jackson said."
Nope.
I'm a game dev... and I say "Nope". We don't care about improving people, we care about enticing them to purchase our product. Sorry.
Nov 02, 2011
Rank: 5 / 5 (2)
One wonders what set of criteria may be used to adequately define "creativity", let alone to measure the term "more creative". I mean, did they use more colors, switch from crayons to paint, or improve from stick figures to 3D?