'Active' video games may not boost kids' fitness: study
February 27, 2012 By Mary Brophy Marcus, HealthDay Reporter in Health
Wii games were no better than 'inactive' selections, researchers found.
(HealthDay) -- Apparently there's no guarantee that your kids will mend their couch-potato ways if you give them a fitness video game.
A new study found no differences in physical activity over a three-month period between a group of children given "active" video games that simulated boxing and dancing, for example, and a group given "non-active" video games.
Fitness video games had been tested in laboratory settings, according to the study published online Feb. 27 in the journal Pediatrics, but it was unclear whether games ramped up physical activity at home, where kids can make their own choices about how much and how intensely they want to play.
"We were interested in seeing what the effect of getting a new video game had on the physical activity of children in the home setting, under naturalistic circumstances," said study author Dr. Tom Baranowski, a professor of pediatrics in the Children's Nutrition Research Center at Baylor College of Medicine in Houston.
The scientists followed 78 children between the ages of 9 and 12, and gave each a new Wii video game console. None had owned one before. Half were invited to choose from a selection of five active fitness-focused games such as Wii Fit Plus, while the other half chose from inactive games, including Mario Kart Wii. The youngsters received needed accessories including balance boards, remote controllers and resistance bands.
Baranowski said letting the children chose their own games was important, and they were given an opportunity to select one at the start and then another new one after six weeks. "We wanted to be sure they were getting something they wanted and we weren't foisting one on them," he said.
To measure physical activity, each participant wore an accelerometer, an electronic device attached to a belt at the waist that tracks movement. The belt could be taken off only when swimming or bathing, and the children kept a journal of when they removed it. The authors said compliance was high because the youngsters wanted to keep their Wii consoles.
Baranowski said they expected that starting at week one there would be a substantial increase in physical activity in the group that played the active games, but not in the inactive game group. They expected another surge after the children chose their second new game midway through the study. No increase in physical activity occurred, though.
"By week six, we thought physical activity would taper off, and that in the seventh week, when they got to chose a new, second video game, that there might be an increase in activity. We expected the active video games would have a modest gain across these periods. But we found there was no difference in the level of the activity between the treatment and control groups. What we detected at baseline, before playing active video games, was exactly the same in weeks one, six, seven and 12," Baranowski said.
The authors theorize that the children either didn't chose to play their active games at the same intensity level that occurred in the previous lab studies, or perhaps the children compensated by being less active at other times during the day.
An outside expert said the study was interesting.
"You'd think that the kids who are playing these games would be burning more calories, but I think the nature of the games is not the same as going out and interacting. It doesn't directly encourage kids to go out and exercise," said Dr. Gary Small, a professor of psychiatry and biobehavioral sciences at the David Geffen School of Medicine at the University of California, Los Angeles. He has studied and written about the impact of technology on children and adults.
"Wii Fit is not made to get kids to exercise, it's to sell games. Maybe they need to design the games differently, to really get kids to move more," Small said.
Children's Hospital Colorado pediatrician Dr. Christina Suh, who has conducted research on physical activity in overweight and obese children, said it's not encouraging news in terms of using the fitness video games as a tool for tackling the increasing problem of childhood obesity.
"The take-home message is that on a population basis, it looks like using active video games is not an effective way of getting kids to be more active. In other words, if someone thinks of passing out Wii fitness consoles to kids in a public school district, for example, it probably wouldn't be effective in terms of its impact on public health," Suh said.
The American Academy of Pediatrics recommends children get at least one hour of moderate to vigorous physical activity a day, like jump-roping, riding a bike and playing tag, she noted.
"As a pediatrician, when you're prescribing physical activity for a kid to prevent them from becoming overweight, or as a treatment program for obesity, you have to really make that prescription individualized. The key is figuring out what's really fun for that child," Suh said.
She said it's somewhat counterintuitive to recommend children get their daily physical activity from video games.
"It muddles the message pediatricians give to get outside. My feeling is if you're going to be physically active, it makes more sense to play tennis with a family member outdoors than on a video game inside. A tennis racquet and some balls would much cheaper than a video game console, too," Suh said.
More information: Visit the U.S. Centers for Disease Control and Prevention to see how much physical activity children need.
Copyright © 2012 HealthDay. All rights reserved.
-
Mayo Clinic shows adding activity to video games fights obesity
Jan 04, 2007 |
not rated yet |
0
-
Study finds some active video games count as legitimate exercise
Mar 08, 2011 |
not rated yet |
0
-
Researcher measures effectiveness of activity-promoting video games
Aug 31, 2009 |
not rated yet |
0
-
Active video games a good alternative for kids
Jul 16, 2009 |
not rated yet |
0
-
Wii Fit a promising tool for all ages
Jan 06, 2009 |
not rated yet |
0
-
Of mice and mental models: Neuroscientific implications of risk-optimized behavior in the mouse
May 25, 2012 |
not rated yet |
0
-
Limits to growth: Scientists identify key metastasis-enabling enzyme
May 22, 2012 |
5 / 5 (4) |
0
-
Seeing is as seeing does: Spatially-structured retinal input in early development of cortical maps
Apr 26, 2012 |
5 / 5 (4) |
1
-
Dreamless nights: Brain activity during nonrapid eye movement sleep
Apr 09, 2012 |
4.4 / 5 (12) |
0
-
Take your time: Neurobiology sheds light on the superiority of spaced vs. massed learning
Mar 28, 2012 |
4.5 / 5 (21) |
3
-
Classical and Quantum Mechanics via Lie algebras
Apr 15, 2011
- More from Physics Forums - Independent Research
More news stories
Keep food safety in mind this memorial day weekend
(HealthDay) -- Picnics, parades and cookouts are as much a part of Memorial Day weekend as tributes to the United States' war veterans.
Health
5 hours ago |
not rated yet |
0
Most occupational injury and illness costs are paid by the government and private payers
UC Davis researchers have found that workers' compensation insurance is not used nearly as much as it should be to cover the nation's multi-billion dollar price tag for workplace illnesses and injuries. Instead, almost 80 ...
Health
May 25, 2012 |
not rated yet |
0
Early physical therapist treatment associated with reduced risk of healthcare utilization and reduced overall healthcare
A new study published in Spine shows that early treatment by a physical therapist for low back pain (LBP), as compared to delayed treatment, was associated with reduced risk of subsequent healthcare utilization and lower ...
Health
May 25, 2012 |
not rated yet |
0
|
Cancer patients share web info with docs for insight, advice
(HealthDay) -- Cancer patients' primary goal in talking with their doctors about information they've found on the Internet is to get more insight and advice on the online information, new research indicates.
Health
May 25, 2012 |
not rated yet |
0
P&G to add latches to make detergent packs safer
(AP) -- Procter & Gamble says it will change the design of packaging for its miniature laundry detergent product to deter children from eating the brightly colored packets that look like candy.
Health
May 25, 2012 |
not rated yet |
0
Travel to high altitudes tied to Crohn's, colitis flare-ups
(HealthDay) -- People with inflammatory bowel disease, which includes Crohn's disease and colitis, may be at increased risk for flare-ups when they fly or travel to high altitudes for skiing or mountain climbing, ...
Family history of Alzheimer's affects functional connectivity
(HealthDay) -- Cognitively normal individuals with a family history of late-onset Alzheimer's disease (AD) may display lower resting state functional connectivity in the default mode network (DMN) of the brain, ...
Transvaginal mesh op restores pelvic organ prolapse at price
(HealthDay) -- Transvaginal mesh (TVM) procedures are effective for anatomical restoration of pelvic organ prolapse (POP), but patients report a worsening of sexual function following surgery, according to ...
Of mice and mental models: Neuroscientific implications of risk-optimized behavior in the mouse
(Medical Xpress) -- Regardless of an organism’s biological complexity, every encephalized animal continuously makes under-informed behavioral choices that can have serious consequences. Despite its ubiquity, ...
Weight struggles? Blame new neurons in your hypothalamus
New nerve cells formed in a select part of the brain could hold considerable sway over how much you eat and consequently weigh, new animal research by Johns Hopkins scientists suggests in a study published in the May issue ...
Color-changing contact lenses to help diabetics (w/ Video)
For the millions of Americans with diabetes, the inconvenient and often painful method of testing blood sugar levels is a way of life. But research and innovative product design by scientists at The University of Akron may ...