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<title>Medical Xpress: PHYSorg news tagged with: playing video games</title>
<link>http://medicalxpress.com/</link>
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<description>Medical Xpress internet news portal provides the latest news on Health and Medicine.</description>

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     <title>Cyberbullying rampant among high school students</title>
   	 <description>Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.</description>
     <link>http://medicalxpress.com/news/2013-05-cyberbullying-rampant-high-school-students.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Sun, 05 May 2013 06:30:01 EST</pubDate>
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     <title>Teens with high blood pressure have less distress, better quality of life</title>
   	 <description>Teenagers with high blood pressure appear to have better psychological adjustment and enjoy higher quality of life than those with normal blood pressure, suggests a study in the May issue of Psychosomatic Medicine: Journal of Biobehavioral Medicine, the official journal of the American Psychosomatic Society.</description>
     <link>http://medicalxpress.com/news/2013-05-teens-high-blood-pressure-distress.html</link>
	 <category>Health</category>
	 <pubDate>Fri, 03 May 2013 13:03:20 EST</pubDate>
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     <title>Children and teens with autism more likely to become preoccupied with video games</title>
   	 <description>Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, a University of Missouri researcher found.</description>
     <link>http://medicalxpress.com/news/2013-04-children-teens-autism-preoccupied-video.html</link>
	 <category>Autism spectrum disorders</category>
	 <pubDate>Wed, 17 Apr 2013 12:51:26 EST</pubDate>
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     <title>When teens focus on TV, obesity risk rises</title>
   	 <description>(HealthDay)—It's not how much time teens spend watching TV but how intensely they watch that adds on the pounds, new research suggests.</description>
     <link>http://medicalxpress.com/news/2013-04-teens-focus-tv-obesity.html</link>
	 <category>Overweight and Obesity</category>
	 <pubDate>Mon, 08 Apr 2013 09:50:01 EST</pubDate>
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     <title>Video game 'exercise' for an hour a day may enhance certain cognitive skills</title>
   	 <description>Playing video games for an hour each day can improve subsequent performance on cognitive tasks that use similar mental processes to those involved in the game, according to research published March 13 in the open access journal PLOS ONE by Adam Chie-Ming Oei and Michael Donald Patterson of Nanyang Technological University, Singapore.</description>
     <link>http://medicalxpress.com/news/2013-03-video-game-hour-day-cognitive.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Wed, 13 Mar 2013 17:28:23 EST</pubDate>
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     <title>Action video games boost reading skills, study finds</title>
   	 <description>Much to the chagrin of parents who think their kids should spend less time playing video games and more time studying, time spent playing action video games can actually make dyslexic children read better. In fact, 12 hours of video game play did more for reading skills than is normally achieved with a year of spontaneous reading development or demanding traditional reading treatments.</description>
     <link>http://medicalxpress.com/news/2013-02-action-video-games-boost-skills.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Thu, 28 Feb 2013 12:31:04 EST</pubDate>
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     <title>Scientists urge game designers and brain scientists to work together</title>
   	 <description>Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature.</description>
     <link>http://medicalxpress.com/news/2013-02-scientists-urge-game-brain.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Wed, 27 Feb 2013 17:56:34 EST</pubDate>
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     <title>Wii-playing surgeons may improve performance on laparoscopic procedures</title>
   	 <description>Laparoscopic surgeons may improve certain aspects of surgical performance by regularly playing on a Nintendo Wii, according to research published February 27 in the open access journal PLOS ONE by Gregorio Patrizi and colleagues from the University of Rome, Italy.</description>
     <link>http://medicalxpress.com/news/2013-02-wii-playing-surgeons-laparoscopic-procedures.html</link>
	 <category>Surgery</category>
	 <pubDate>Wed, 27 Feb 2013 17:00:02 EST</pubDate>
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     <title>Video games benefit children, study finds</title>
   	 <description>(Medical Xpress)—Children could be better off playing video games this holiday season than watching television, a QUT study shows.</description>
     <link>http://medicalxpress.com/news/2013-01-video-games-benefit-children.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Wed, 16 Jan 2013 09:16:31 EST</pubDate>
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     <title>Family grapples with kids' tech time</title>
   	 <description>(HealthDay)—Every Christmas, Linda Russell knows her three children's wish lists will be chock-full of requests for the latest in electronic toys and gadgets. And, like most parents, she struggles to know when to give in and get the requested new computer or when to say no to the latest video game.</description>
     <link>http://medicalxpress.com/news/2012-12-family-grapples-kids-tech.html</link>
	 <category>Pediatrics</category>
	 <pubDate>Fri, 14 Dec 2012 10:11:17 EST</pubDate>
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     <title>Violent video games: More playing time equals more aggression</title>
   	 <description>(Medical Xpress)—A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over time.</description>
     <link>http://medicalxpress.com/news/2012-12-violent-video-games-equals-aggression.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Mon, 10 Dec 2012 09:49:31 EST</pubDate>
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     <title>Video gaming addiction can control your thoughts, recommendation for further study</title>
   	 <description>A psychology researcher from Canberra has collected some of the first scientific evidence that video gaming can be addictive in a way similar to gambling and alcohol.</description>
     <link>http://medicalxpress.com/news/2012-11-video-gaming-addiction-thoughts.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Mon, 26 Nov 2012 07:06:24 EST</pubDate>
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     <title>Specially developed Wii games can help prevent falls</title>
   	 <description>New research, launched today and funded by the Centre for Ageing Research and Development in Ireland (CARDI), shows that playing video games can help older people improve their balance and make them less likely to fall. </description>
     <link>http://medicalxpress.com/news/2012-10-specially-wii-games-falls.html</link>
	 <category>Health</category>
	 <pubDate>Wed, 10 Oct 2012 09:07:19 EST</pubDate>
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     <title>Risk-glorifying video games may lead teens to drive recklessly, new research shows</title>
   	 <description>Teens who play mature-rated, risk-glorifying video games may be more likely than those who don't to become reckless drivers who experience increases in automobile accidents, police stops and willingness to drink and drive, according to new research published by the American Psychological Association.</description>
     <link>http://medicalxpress.com/news/2012-09-risk-glorifying-video-games-teens-recklessly.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Tue, 11 Sep 2012 11:47:57 EST</pubDate>
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     <title>Active, outdoor teens are happier teens: study</title>
   	 <description>(HealthDay) -- Teens who engaged in more moderate-to-vigorous outdoor activity reported better health and social functioning than their peers who spent hours in front of television and computer screens, a new study in Australia has found.</description>
     <link>http://medicalxpress.com/news/2012-06-outdoor-teens-happier.html</link>
	 <category>Pediatrics</category>
	 <pubDate>Fri, 22 Jun 2012 10:10:01 EST</pubDate>
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     <title>Action videogames change brains: study</title>
   	 <description>A team led by psychology professor Ian Spence at the University of Toronto reveals that playing an action videogame, even for a relatively short time, causes differences in brain activity and improvements in visual attention.</description>
     <link>http://medicalxpress.com/news/2012-04-action-videogames-brains.html</link>
	 <category>Neuroscience</category>
	 <pubDate>Thu, 26 Apr 2012 11:52:07 EST</pubDate>
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     <title>Study: Impulsive kids play more video games</title>
   	 <description>Impulsive children with attention problems tend to play more video games, while kids in general who spend lots of time video gaming may also develop impulsivity and attention difficulties, according to new research published by the American Psychological Association.</description>
     <link>http://medicalxpress.com/news/2012-02-impulsive-kids-video-games.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Thu, 23 Feb 2012 10:28:50 EST</pubDate>
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     <title>Gentile cites positive, negative effects of video games on the brain in Nature Reviews article</title>
   	 <description>(Medical Xpress) -- Douglas Gentile says his own research has found both positive and negative effects from playing video games. And the Iowa State University associate professor of psychology cites examples of both in a new article he coauthored in the December issue of Nature Reviews/Neuroscience.</description>
     <link>http://medicalxpress.com/news/2011-12-gentile-cites-positive-negative-effects.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Wed, 28 Dec 2011 04:58:12 EST</pubDate>
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     <title>Frequent gamers have brain differences, study finds</title>
   	 <description>Fourteen-year-olds who were frequent video gamers had more gray matter in the rewards center of the brain than peers who didn't play video games as much - suggesting that gaming may be correlated to changes in the brain, much as addictions are.</description>
     <link>http://medicalxpress.com/news/2011-11-frequent-gamers-brain-differences.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Tue, 15 Nov 2011 16:49:03 EST</pubDate>
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     <title>Study finds overweight teens want to lose weight, going about it the wrong way</title>
   	 <description>About 14 percent of Philadelphia's high school students are considered overweight, and while a myriad of research has been published on what schools, communities and parents can do to help curb these rates, very little information exists on what the teens themselves are doing to lose weight.</description>
     <link>http://medicalxpress.com/news/2011-11-overweight-teens-weight-wrong.html</link>
	 <category>Overweight and Obesity</category>
	 <pubDate>Tue, 01 Nov 2011 04:27:50 EST</pubDate>
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     <title>Video games used in new treatment that may fix 'lazy eye' in older children</title>
   	 <description>A new study conducted in an eye clinic in India found that correction of amblyopia, also called &quot;lazy eye,&quot; can be achieved in many older children, if they stick to a regimen that includes playing video games along with standard amblyopia treatment. Today at the 115th Annual Meeting of the American Academy of Ophthalmology, Dr. Somen Ghosh will report on the approaches that allowed about a third of his study participants, who were between 10 and 18 years old, to make significant vision gains.</description>
     <link>http://medicalxpress.com/news/2011-10-video-games-treatment-lazy-eye.html</link>
	 <category>Diseases, Conditions, Syndromes</category>
	 <pubDate>Sun, 23 Oct 2011 11:10:26 EST</pubDate>
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     <title>Playing video games helps adults with lazy eye</title>
   	 <description>(Medical Xpress) -- Here are some words that few would have thought to put together: video game therapy. Yet, a pilot study by vision researchers at the University of California, Berkeley, has found that playing video games can help improve the vision of adults with amblyopia, or lazy eye.</description>
     <link>http://medicalxpress.com/news/2011-09-video-games-adults-lazy-eye.html</link>
	 <category>Diseases, Conditions, Syndromes</category>
	 <pubDate>Thu, 01 Sep 2011 09:21:29 EST</pubDate>
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	 <media:thumbnail url="http://s.ph-cdn.com/newman/gfx/news/tmb/2011/playingvideo.jpg" width="90" height="90" />
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     <title>Rigorous study confirms video game playing increases food intake in teens</title>
   	 <description>The US Centers for Disease Control and Prevention estimates that almost 18% of US teens are obese. Although most experts agree that our growing obesity &quot;epidemic&quot; is driven by both inadequate physical activity and excessive caloric intake, implementing solutions is extraordinarily difficult. One area that has caught the attention of health researchers is the observation that trends in video game playing parallel obesity rates on a population basis. Furthermore, several studies have documented a positive association between how much time a child plays video games and his or her chance of being obese. However, correlation does not necessarily imply causality, and controlled intervention studies are required to test whether playing video games causes children to increase their food intake and/or decrease their energy expenditure. In the first such study of this kind, Canadian and Danish researchers tested their hypothesis that video game playing is accompanied by increased spontaneous food intake.</description>
     <link>http://medicalxpress.com/news/2011-05-rigorous-video-game-food-intake.html</link>
	 <category>Health</category>
	 <pubDate>Tue, 17 May 2011 14:34:27 EST</pubDate>
	 <guid isPermaLink="false">news224861643</guid>
	 
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     <title>Noted researcher addresses multiple dimensions of video game effects in new journal article</title>
   	 <description>Douglas Gentile is painfully aware of how research on the effects of video games on kids is often oversimplified to say that games are either &quot;good&quot; or &quot;bad.&quot; The associate professor of psychology at Iowa State University has had his own research typecast on the &quot;bad&quot; side with studies on violent video game's effects and video game addiction, even though he's also done studies demonstrating the benefits of games.</description>
     <link>http://medicalxpress.com/news/2011-05-multiple-dimensions-video-game-effects.html</link>
	 <category>Psychology &amp; Psychiatry</category>
	 <pubDate>Tue, 10 May 2011 09:24:30 EST</pubDate>
	 <guid isPermaLink="false">news224238253</guid>
	 
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     <title>Kids' 'screen time' linked to early markers for cardiovascular disease</title>
   	 <description>Six-year-olds who spent the most time watching television, using a computer or playing video games had narrower arteries in the back of their eyes &amp;#151; a marker of future cardiovascular risk, in a first-of-its-kind study reported in Arteriosclerosis, Thrombosis and Vascular Biology: Journal of the American Heart Association.</description>
     <link>http://medicalxpress.com/news/2011-04-kids-screen-linked-early-markers.html</link>
	 <category>Health</category>
	 <pubDate>Wed, 20 Apr 2011 16:34:02 EST</pubDate>
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