News tagged with video game
Wouldn't it be amazing if our bodies prepared us for future events that could be very important to us, even if there's no clue about what those events will be?
Psychology & Psychiatry Oct 22, 2012 | 2.9 / 5 (21) | 11 |
There may be a way for older people to prevent natural aging of their minds, and it could be as simple as playing a video game.
Psychology & Psychiatry May 01, 2013 | 4.9 / 5 (8) | 2 |
Just 20 minutes of playing a violent shooting video game made players more accurate when firing a realistic gun at a mannequin and more likely to aim for and hit the head, a new study found.
Psychology & Psychiatry Apr 30, 2012 | 3.4 / 5 (9) | 4 |
Scientists report that they can predict who will improve most on an unfamiliar video game by looking at their brain waves.
Neuroscience Oct 24, 2012 | 5 / 5 (6) | 4 |
For the first time, the positive effects of computer games on thoughts, emotions and behaviour will be the subject of closer scrutiny by social psychologists. A total of three studies will explore how, to ...
Psychology & Psychiatry Dec 12, 2011 | 5 / 5 (4) | 0
A team led by psychology professor Ian Spence at the University of Toronto reveals that playing an action videogame, even for a relatively short time, causes differences in brain activity and improvements in visual attention.
Neuroscience Apr 26, 2012 | 5 / 5 (4) | 5 |
Both boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.
Psychology & Psychiatry Nov 02, 2011 | 4.8 / 5 (4) | 3
Fourteen-year-olds who were frequent video gamers had more gray matter in the rewards center of the brain than peers who didn't play video games as much - suggesting that gaming may be correlated to changes in the brain, ...
Psychology & Psychiatry Nov 15, 2011 | 4.8 / 5 (4) | 4
(Medical Xpress) -- Over the past several years, many studies have found that people who regularly play action video games outperform people who dont on tasks that involve perception and cognition. However, a new study ...
Psychology & Psychiatry Sep 20, 2011 | 4.5 / 5 (4) | 5 |
(Medical Xpress)—A new study provides the first experimental evidence that the negative effects of playing violent video games can accumulate over time.
Psychology & Psychiatry Dec 10, 2012 | 3.2 / 5 (5) | 4 |
A new study suggests that people get frustrated when they are offered the opportunity to cheat or steal and that chance is then taken away from them.
Psychology & Psychiatry Mar 11, 2013 | 2.7 / 5 (6) | 1 |
(Medical Xpress) -- This week, the United States Supreme Court overturned a California law banning the sale or rental of violent video games to minors. But can a childs behavior be directly influenced by playing a violent ...
Psychology & Psychiatry Jun 29, 2011 | 3.8 / 5 (4) | 1
A functional magnetic resonance imaging (fMRI) analysis of long-term effects of violent video game play on the brain has found changes in brain regions associated with cognitive function and emotional control in young adult ...
Psychology & Psychiatry Nov 30, 2011 | 2.1 / 5 (7) | 4
New research from North Carolina State University finds that older adults who play video games report higher levels of emotional well-being.
Psychology & Psychiatry Mar 05, 2013 | 5 / 5 (3) | 0 |
(Medical Xpress) -- In a recent study published in the Proceedings of the National Academy of Sciences, Dr. Susanne Jaeggi from the University of Michigan looked at the use of specialized video games have t ...
Psychology & Psychiatry Jun 14, 2011 | 2.6 / 5 (5) | 0 |
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button. Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.
Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.
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