News tagged with virtual reality
(Medical Xpress) -- Our interpretation of the world around us may have more in common with the impossible staircase illusion than it does the real world, according to research published today in the open access ...
Psychology & Psychiatry Mar 23, 2012 | 4.6 / 5 (5) | 6 |
(Medical Xpress)—Leaving the house in the morning may seem simple, but with every move we make, our brains are working feverishly to create maps of the outside world that allow us to navigate and to remember ...
Neuroscience May 03, 2013 | 4.7 / 5 (3) | 1 |
In a world-first study, researchers at the Brain and Mind Research Institute (BMRI) at the University of Sydney may have found a new way to help the Parkinson's disease patients who experience walking problems.
Diseases, Conditions, Syndromes Jun 20, 2011 | 5 / 5 (2) | 0
An Indiana University study in the Journal of Child Neurology proposes an innovative treatment for developmental coordination disorder, a potentially debilitating neurological disorder in which the develo ...
Psychology & Psychiatry Nov 26, 2012 | 5 / 5 (1) | 0 |
Having virtual super-powers in a game may incite people to better behavior in the real world, according to research published January 30 in the open access journal PLOS ONE by Robin Rosenberg and colleagues from Stanford Univer ...
Psychology & Psychiatry Jan 30, 2013 | 5 / 5 (1) | 0 |
New technology has led to the creation of virtual humans who can interact with therapists via a computer screen and realistically mimic the symptoms of a patient with clinical psychological disorders, according to new research ...
Psychology & Psychiatry Aug 03, 2012 | 2 / 5 (1) | 1 |
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
For more information about Virtual reality, read the full article at
This text uses material from Wikipedia and is available under the GNU Free Documentation License.