Compulsive video-game playing could be mental health problem

Compulsive video-game playing now new mental health problem
In this Friday, Nov. 3, 2017 file photo, a man plays a game at the Paris Games Week in Paris. The World Health Organization says that compulsively playing video games now qualifies as a new mental health condition, in a move that some critics warn may risk stigmatizing its young players. (AP Photo/Kamil Zihnioglu, File)

Obsessive video gamers know how to anticipate dangers in virtual worlds. The World Health Organization says they now should be on guard for a danger in the real world: spending too much time playing.

In its latest revision to a disease classification manual, the U.N. health agency said Monday that compulsively playing video games now qualifies as a mental health condition. The statement confirmed the fears of some parents but led critics to warn that it may risk stigmatizing too many young video players.

WHO said classifying "gaming disorder" as a separate addiction will help governments, families and health care workers be more vigilant and prepared to identify the risks. The agency and other experts were quick to note that cases of the condition are still very rare, with no more than up to 3 percent of all gamers believed to be affected.

Dr. Shekhar Saxena, director of WHO's department for mental health and substance abuse, said the agency accepted the proposal that gaming disorder should be listed as a new problem based on scientific evidence, in addition to "the need and the demand for treatment in many parts of the world."

Dr. Joan Harvey, a spokeswoman for the British Psychological Society, warned that the new designation might cause unnecessary concern among parents.

"People need to understand this doesn't mean every child who spends hours in their room playing games is an addict, otherwise medics are going to be flooded with requests for help," she said.

Others welcomed WHO's new classification, saying it was critical to identify people hooked on video games quickly because they are usually teenagers or young adults who don't seek help themselves.

"We come across parents who are distraught, not only because they're seeing their child drop out of school, but because they're seeing an entire family structure fall apart," said Dr. Henrietta Bowden-Jones, a spokeswoman for behavioral addictions at Britain's Royal College of Psychiatrists. She was not connected to WHO's decision.

Bowden-Jones said gaming addictions were usually best treated with psychological therapies but that some medicines might also work.

The American Psychiatric Association has not yet deemed gaming disorder to be a new mental health problem. In a 2013 statement, the association said it's "a condition warranting more clinical research and experience before it might be considered for inclusion" in its own diagnostic manual.

The group noted that much of the scientific literature about compulsive gamers is based on evidence from young men in Asia.

"The studies suggest that when these individuals are engrossed in Internet games, certain pathways in their brains are triggered in the same direct and intense way that a drug addict's brain is affected by a particular substance," the association said in that statement. "The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior."

Dr. Mark Griffiths, who has been researching the concept of video gaming disorder for 30 years, said the new classification would help legitimize the problem and strengthen treatment strategies.

"Video gaming is like a non-financial kind of gambling from a psychological point of view," said Griffiths, a distinguished professor of behavioral addiction at Nottingham Trent University. "Gamblers use money as a way of keeping score whereas gamers use points."

He guessed that the percentage of video game players with a compulsive problem was likely to be extremely small—much less than 1 percent—and that many such people would likely have other underlying problems, like depression, bipolar disorder or autism.

WHO's Saxena, however, estimated that 2 to 3 percent of gamers might be affected.

Griffiths said playing video games, for the vast majority of people, is more about entertainment and novelty, citing the overwhelming popularity of games like "Pokemon Go."

"You have these short, obsessive bursts and yes, people are playing a lot, but it's not an addiction," he said.

Saxena said parents and friends of video game enthusiasts should still be mindful of a potentially harmful problem.

"Be on the lookout," he said, noting that concerns should be raised if the gaming habit appears to be taking over.

"If (video games) are interfering with the expected functions of the person—whether it is studies, whether it's socialization, whether it's work—then you need to be cautious and perhaps seek help," he said.


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Jun 18, 2018
Why are we needing to make a special classification for video game addiction, other than to vilify yet another thing we humans engage in that releases dopamine in our brains so we feel "rewarded". Why are we wasting tax payer dollars or public funds to research things that we already have plenty of data about? Anything that makes us do something for a "high" that we eventually become dependent on that makes us not live productive lives because we are constantly needing to feel that rush some more obviously is addictive. This is just a general addiction like everything else that centers around the pleasure centers of our brains, like shopping, sex, gambling etc. This is no different to those addictions so why do we classify them the way we do? Is it to fill more text books so these "scientists" can keep a job? I think so.

Jun 18, 2018
People say there is a RACE problem. People say this RACE problem will be solved when the third world pours into EVERY and ONLY into White countries.

People say the only solution to the RACE problem is if ALL and ONLY White countries "assimilate," i.e., intermarry, with all those non-Whites.

But if I tell that obvious truth about the ongoing program of genocide against White people, Anti-Whites agree that I am a naziwhowantstokillsixmillionjews.

Anti-racist is a codeword for anti-White.

Jun 19, 2018
"If (video games) are interfering with the expected functions of the person"
like working your ass off and spend the freaking money on shoping gambling drinking so u are good goym productive memeber of society lol. and surely new chapter of illnesses will milk fukcing insane amounts of money from parents and bring more control over a society.

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