Neuroscience

Using fNIRS to evaluate surgical competency

A team of researchers affiliated with several institutions in the U.S. has developed a way to test surgical competency by using brain imaging technology to analyze the brains of surgeons in action. In their paper published ...

Psychology & Psychiatry

Mental training changes brain structure and reduces social stress

Meditation is beneficial for our well-being. This ancient wisdom has been supported by scientific studies focusing on the practice of mindfulness. However, the words "mindfulness" and "meditation" denote a variety of mental ...

Neuroscience

Does 'brain training' work?

Computer based 'brain training' can boost memory and thinking skills in older adults, but many programs promoted by the $1 billion brain training industry are ineffective, reveals new research by the University of Sydney.

Psychology & Psychiatry

A brain training exercise that really does work

(Medical Xpress) -- Forget about working crossword puzzles and listening to Mozart. If you want to improve your ability to reason and solve new problems, just take a few minutes every day to do a maddening little exercise ...

Neuroscience

How aging alters brain cells' ability to maintain memory

A team of scientists from Nanyang Technological University, Singapore (NTU Singapore) has demonstrated that communication among memory-coding neurons—nerve cells in the brain responsible for maintaining working memory—is ...

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Brain Age: Train Your Brain in Minutes a Day!

Brain Age: Train Your Brain in Minutes a Day!, also known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in PAL regions, is an entertainment video game that employs puzzles. It was developed and published by the video gaming company Nintendo for the Nintendo DS handheld video game console. Nintendo has been careful not to claim the game has been scientifically validated, however stating that it is an 'entertainment product "inspired" by Dr. Kawashima's work' in the neurosciences.

It was first released in Japan, and was later released in North America, Europe, Australia, and South Korea. It was followed by a sequel titled Brain Age 2: More Training in Minutes a Day!, and was later followed by two redesigns and Brain Age 2 for the Nintendo DSi's DSiWare service which uses popular puzzles from these titles as well as several new puzzles.

Brain Age features a variety of puzzles, including stroop tests, mathematical questions, and Sudoku puzzles, all designed to help keep certain parts of the brain active. It was included in the Touch! Generations series of video games, a series which features games for a more casual gaming audience. Brain Age uses the touch screen and microphone for many puzzles. There has been controversy over the game's scientific effectiveness.

This text uses material from Wikipedia, licensed under CC BY-SA