Psychology & Psychiatry

Study shows audio experience in virtual reality can be 'authentic'

Experts, as part of the University of York's XR Stories project, have proposed a new sound strategy to developing virtual reality (VR) environments, based on how people receive images and sounds from the real world, ultimately ...

Psychology & Psychiatry

Why do we like to play violent video games?

Video games aren't just a hobby for kids or teens. People of all ages and genders from all walks of life play them, and they're available in nearly every home, handbag and pocket around the world.

Psychology & Psychiatry

Latent learning occurs without any explicit teaching

Long before they enter a classroom, people learn to identify commonplace objects like a "dog" and a "chair" just by encountering them in everyday life, with no intent to learn about what they are.

Neuroscience

How the brain accounts for uncertainties in motor planning

In baseball, a pitch can take as little as 400 milliseconds to reach the plate. With a typical reaction time of 200 milliseconds and a swing of about 150 milliseconds, a batter must decide whether to swing and how to swing ...

Psychology & Psychiatry

Alien abduction claims may be based on lucid dreams

A trio of researchers at the Phase Research Center in Moscow has found some evidence that suggests people who claim to have seen or been abducted by aliens may have instead simply dreamed about the experience. In their paper ...

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