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Human-like opponents lead to more aggression in video game players, study finds

Video games that pit players against human-looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers ...

Psychology & Psychiatry created May 20, 2013 | popularity not rated yet | comments 0

Optimal workout partner encourages less to motivate more, says researcher

(Medical Xpress)—The best workout partner may be one who understands that silence is golden, according to one Kansas State University researcher in the College of Human Ecology.

Health created May 08, 2013 | popularity 5 / 5 (1) | comments 0

Cyberbullying rampant among high school students

Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.

Psychology & Psychiatry created May 05, 2013 | popularity not rated yet | comments 0

Violent video games have lower effects on highly-exposed teens

Teenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Jo ...

Psychology & Psychiatry created May 03, 2013 | popularity 1 / 5 (1) | comments 0

Teens with high blood pressure have less distress, better quality of life

Teenagers with high blood pressure appear to have better psychological adjustment and enjoy higher quality of life than those with normal blood pressure, suggests a study in the May issue of Psychosomatic Medicine: Journal of ...

Health created May 03, 2013 | popularity not rated yet | comments 0

Study shows mental agility game slows cognitive decline in older people

There may be a way for older people to prevent natural aging of their minds, and it could be as simple as playing a video game.

Psychology & Psychiatry created May 01, 2013 | popularity 4.9 / 5 (8) | comments 2 | with audio podcast

Lazy eye disorder: A promising new therapeutic approach

A research team led by Dr. Robert Hess from McGill University and the Research Institute of the McGill University Health Centre (RI-MUHC) has used the popular puzzle video game Tetris in an innovative approach to treat adult ...

Diseases, Conditions, Syndromes created Apr 22, 2013 | popularity 5 / 5 (1) | comments 0 | with audio podcast

Video game addiction needs standard definition

(Medical Xpress)—Researchers at the University of Adelaide say treatment for people affected by video game "addiction" would be improved if a standard definition of the problem were adopted by psychologists.

Psychology & Psychiatry created Apr 19, 2013 | popularity not rated yet | comments 0

Children and teens with autism more likely to become preoccupied with video games

Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, ...

Autism spectrum disorders created Apr 17, 2013 | popularity not rated yet | comments 0

When teens focus on TV, obesity risk rises

(HealthDay)—It's not how much time teens spend watching TV but how intensely they watch that adds on the pounds, new research suggests.

Overweight and Obesity created Apr 08, 2013 | popularity not rated yet | comments 0

Violent video games are a risk factor for criminal behavior and aggression, research reports

(Medical Xpress)—People are quick to point the finger or dismiss the effect of violent video games as a factor in criminal behavior. New evidence from Iowa State researchers demonstrates a link between ...

Psychology & Psychiatry created Mar 27, 2013 | popularity 1 / 5 (3) | comments 0

Video game 'exercise' for an hour a day may enhance certain cognitive skills

Playing video games for an hour each day can improve subsequent performance on cognitive tasks that use similar mental processes to those involved in the game, according to research published March 13 in the open access journal ...

Psychology & Psychiatry created Mar 13, 2013 | popularity 5 / 5 (2) | comments 0

Denied the chance to cheat or steal, people turn to violent video games

A new study suggests that people get frustrated when they are offered the opportunity to cheat or steal and that chance is then taken away from them.

Psychology & Psychiatry created Mar 11, 2013 | popularity 2.7 / 5 (6) | comments 1 | with audio podcast

Seniors who play video games report better sense of emotional well-being

New research from North Carolina State University finds that older adults who play video games report higher levels of emotional well-being.

Psychology & Psychiatry created Mar 05, 2013 | popularity 5 / 5 (3) | comments 0 | with audio podcast

Barmy behaviour leads to a happy life according to new book on the work of British psychoanalyst Donald Winnicott

Obsessively playing Angry Birds on your phone or watching cult films on loop is 'barmy' behaviour that can actually lead to a happy life according to British psychoanalyst Donald Winnicott whose work is the ...

Psychology & Psychiatry created Mar 04, 2013 | popularity not rated yet | comments 0

Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[citation needed] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.

Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.

For more information about Video game, read the full article at Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.

Related topics: wii , xbox 360 , playstation 3 , game , microsoft