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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[citation needed] Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.

Video games typically also use other ways of providing interaction and information to the player. Audio is almost universal, using sound reproduction devices, such as speakers and headphones. But other feedback may come via haptic peripherals, such as vibration force feedback.

This text uses material from Wikipedia and is available under the GNU Free Documentation License.


Study shows mental agility game slows cognitive decline in older people

There may be a way for older people to prevent natural aging of their minds, and it could be as simple as playing a video game.

Psychology & Psychiatry created May 01, 2013 | popularity 4.9 / 5 (8) | comments 2 | with audio podcast

Human-like opponents lead to more aggression in video game players, study finds

Video games that pit players against human-looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers ...

Psychology & Psychiatry created May 20, 2013 | popularity not rated yet | comments 0

Optimal workout partner encourages less to motivate more, says researcher

(Medical Xpress)—The best workout partner may be one who understands that silence is golden, according to one Kansas State University researcher in the College of Human Ecology.

Health created May 08, 2013 | popularity 5 / 5 (1) | comments 0

Cyberbullying rampant among high school students

Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.

Psychology & Psychiatry created May 05, 2013 | popularity not rated yet | comments 0

Violent video games have lower effects on highly-exposed teens

Teenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Jo ...

Psychology & Psychiatry created May 03, 2013 | popularity 1 / 5 (1) | comments 0

Teens with high blood pressure have less distress, better quality of life

Teenagers with high blood pressure appear to have better psychological adjustment and enjoy higher quality of life than those with normal blood pressure, suggests a study in the May issue of Psychosomatic Medicine: Journal of ...

Health created May 03, 2013 | popularity not rated yet | comments 0