News tagged with virtual world
Study shows that individual brain cells track where we are and how we move
(Medical Xpress)—Leaving the house in the morning may seem simple, but with every move we make, our brains are working feverishly to create maps of the outside world that allow us to navigate and to remember ...
Neuroscience
May 03, 2013 |
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Weight loss programs via virtual reality
Weight loss is a topic of concern for nearly 36% of Americans who are considered obese. There are many barriers that can interfere with weight loss. For those attending face-to-face weight loss programs, barriers can include ...
Overweight and Obesity
Apr 26, 2013 |
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Virtual superheroes more helpful in real world too
Having virtual super-powers in a game may incite people to better behavior in the real world, according to research published January 30 in the open access journal PLOS ONE by Robin Rosenberg and colleagues from Stanford Univer ...
Psychology & Psychiatry
Jan 30, 2013 |
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Investigating the bystander effect: Virtual Reality as a viable platform for experimental psychology
The bystander effect is well-known in behavioural psychology and suggests that the more people who witnessing a violent emergency the less likely it is that someone will intervene. It was first identified ...
Psychology & Psychiatry
Jan 14, 2013 |
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Virtual reality could help people lose weight, fight prejudice, research says
(Medical Xpress)—Internet-based interactive games and social media outlets have become intertwined with the physical realities of millions of people around the world. When an individual strongly identifies with the cyber ...
Psychology & Psychiatry
Nov 06, 2012 |
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Researchers make clinical trials a virtual reality
Clinical trials can be time-consuming, expensive and intrusive, but they are also necessary. Researchers at the University of Tennessee Space Institute in Tullahoma have developed an invention that makes ...
Other
Aug 30, 2012 |
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Doctors look to treat sick children in virtual worlds
Doctors in a domed laboratory in Canada are designing a virtual world where they hope to one day treat traumatized children with colorful avatars using toy-like medical gadgets.
Health
Dec 27, 2011 |
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No hands required -- scientists achieve precise control of virtual flight
Scientists have designed a novel, noninvasive system that allows users to control a virtual helicopter using only their minds, as reported in the online journal PLoS ONE on Oct. 26. The researchers, led by Dr. Bin He of ...
Neuroscience
Oct 26, 2011 |
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Digital worlds can help autistic children to develop social skills
The benefits of virtual worlds can be used to help autistic children develop social skills beyond their anticipated levels, suggest early findings from new research funded by the Economic and Social Research Council (ESRC). ...
Psychology & Psychiatry
Oct 21, 2011 |
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Nursing care in a virtual world
Fishermen on boats, they eat all kinds of stuff, says Nursing Professor Antonia Arnaert. She is voluble in her excitement about her most recent research project, which involved teaching patients ...
Health
Sep 14, 2011 |
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Weight loss success in a 3-D virtual world
(Medical Xpress) -- Participants in two weight-loss programs - one involving traditional health club sessions and the other delivered online in a 3D virtual world - lost similar amounts of weight and body fat, but the online ...
Health
Jun 03, 2011 |
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Virtual natural environments and benefits to health
A new position paper by researchers at the European Centre for the Environment and Human Health (ECEHH - part of the Peninsula College of Medicine and Dentistry) and the University of Birmingham has compared the benefits ...
Health
May 30, 2011 |
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In therapy with avatars
(PhysOrg.com) -- Combating phobias and psychotic disorders using virtual technology. This is what the work of TU Delft researcher Willem-Paul Brinkman involves. In the latest edition of Delft Outlook, TU Delft?s ...
Psychology & Psychiatry
Apr 29, 2011 |
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Virtual world
The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.
Massively multiplayer online games commonly depict a world very similar to the real world, with real world rules and real-time actions, and communication. Communication is usually textual, with real-time voice communication using VOIP also possible.[clarification needed]
Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.
For more information about Virtual world, read the full article at
Wikipedia.
This text uses material from Wikipedia and is available under the GNU Free Documentation License.