Why we fail to understand our smartphone use
Checking your phone dozens of times a day indicates unconscious behaviour, which is "extremely repetitive" say psychologists.
May 23, 2018
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Checking your phone dozens of times a day indicates unconscious behaviour, which is "extremely repetitive" say psychologists.
May 23, 2018
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Zoom fatigue during the COVID-19 pandemic was associated with depression, loneliness, and food insecurity. Higher levels of Zoom fatigue correlated with higher levels of loneliness, according to a new study published in the ...
Jun 8, 2022
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Does a desire to belong and perceived social support drive a person's frequency of Instagram use? The relationship between these motivating factors as predictors of Instagram use are published in a new study in Cyberpsychology, ...
Jul 23, 2019
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Virtual reality may be an effective strategy for anger control in aggressive individuals. An immersive virtual-reality anger control training program can reduce the level of anger provoked, according to a new study published ...
May 9, 2022
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A new nationwide study examined the prevalence of negative behaviors that occur via digital communication, encompassing a broad definition of cyberbullying that includes both cyber-aggression and cyberbullying. The study, ...
Nov 25, 2019
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Aggressive video games are not a risk factor for mental health problems, according to a new study of more than 3,000 youth. This study is part of a special issue on the effects of violent video games published in the peer-reviewed ...
Jan 13, 2021
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Among adults with autism spectrum disorder (ASD), a new study has shown that those who use Facebook, in moderation, are happier than those who do not. This finding could not be generalized to overall use of social media, ...
Mar 12, 2018
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Worried about how social media use is affecting your teenager's well-being? University of Otago research has revealed you may be focusing on the wrong issue.
Jan 18, 2021
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(HealthDay)—It's so tempting. You read something on a website about a button-pushing issue that makes you mad and you've got to respond. Before you know it, you're verbally sparring with a stranger. But you may want to ...
Mar 22, 2013
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Passive watching of a virtual reality game caused relatively severe cybersickness. In contrast, active playing of the game led to diminishing cybersickness, according to a study published in the journal Cyberpsychology, Behavior, ...
Jan 6, 2022
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