Excessive gaming leads to health issues, says study
University of Queensland research has found gaming for more than three hours a day can lead to health problems.
Mar 14, 2024
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University of Queensland research has found gaming for more than three hours a day can lead to health problems.
Mar 14, 2024
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A new study published in the British Journal of Psychology found that regular gamers performed better on tasks measuring cognitive functions such as attention and memory.
Feb 20, 2024
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Video gamers worldwide may be risking irreversible hearing loss and/or tinnitus—persistent ringing/buzzing in the ears—finds a systematic review of the available evidence, published in the open access journal BMJ Public ...
Jan 16, 2024
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"Some clinicians argue that the gaming addiction label might create stigma toward regular gamers, by conveying the idea that gaming is inherently harmful," says Flinders University's Associate Professor Daniel King. "It's ...
Jun 14, 2023
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Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.
Oct 29, 2022
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Parents and pundits may no longer argue that gamers are indulging in brainless activities in front of their screens. And gamers may finally feel a sense of vindication.
Sep 9, 2022
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Individuals with gambling problems and excessive gamers spend more on loot boxes than their peers, new research published in International Gambling Studies confirms.
Jun 30, 2021
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For most adolescents, playing video games is an enjoyable and often social form of entertainment. While playing video games is a fun pastime, there is a growing concern that spending too much time playing video games is related ...
May 13, 2020
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cross the U.S. the esports athlete is a rising class of competitor in the highest collegiate and professional arenas. According to researchers in The Journal of the American Osteopathic Association, the field of sports medicine ...
Nov 4, 2019
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A new study in Comprehensive Psychiatry, published by Elsevier, is the first to compare professional electronic sport (esport) players with recreational video game players and explores the similarities and differences between ...
Oct 22, 2019
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Historically, the term "gamer" usually referred to someone who played role-playing games and wargames.[citation needed] Since they became very popular, the term has included players of video games. While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers), it is commonly used to identify those who spend much of their leisure time playing or learning about games.
There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players[citation needed]. Prior to the emergence of the Internet, many play-by-mail games developed communities resembling those surrounding today's online games[citation needed].
In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American computer and video game consumers. The ECA was formed, in part, in response to the seemingly imbalanced representation of the games industry (e.g., the ESA, IGDA and others) in comparison to game consumers in the United States Congress.
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