School lunch and TV time linked with childhood obesity
The findings by the University of Michigan Frankel Cardiovascular Center will be published in the September issue of Pediatrics.
Aug 12, 2013
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The findings by the University of Michigan Frankel Cardiovascular Center will be published in the September issue of Pediatrics.
Aug 12, 2013
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(Medical Xpress)—A Kansas State University child/adolescent counselor says a process used to help adults with anxiety disorders may also have a place in the classroom, helping children keep their focus on the subject at ...
Aug 7, 2013
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(HealthDay)—Boys with autism or attention-deficit/hyperactivity disorder are more at risk of addictive video game use than typically developing boys, according to new research.
Jul 29, 2013
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Today's smartphones allow for increased opportunities for activities traditionally defined as sedentary behaviors, such as surfing the internet, emailing and playing video games. However, researchers Jacob Barkley and Andrew ...
Jul 10, 2013
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(HealthDay)—Those extra hours of daylight in the summer contribute to sleep problems experienced by many Americans, experts say.
Jul 8, 2013
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Violent or antisocial video games like Call of Duty or Grand Theft Auto do not reliably reduce helpful behaviors in players shortly after playing, according to research published July 3 in the open access journal PLOS ONE ...
Jul 3, 2013
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(HealthDay)—Only half of American youths get the recommended amount of exercise and less than one-third eat the suggested amount of fruits and vegetables each day, according to a federal government study.
Jun 25, 2013
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(HealthDay)—You're jogging at a steady pace, enjoying your favorite music through your headphones. Your breath is short and your heart is pumping. Your legs feel like they couldn't carry you any faster.
May 31, 2013
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Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.
May 5, 2013
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Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, ...
Apr 17, 2013
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