News tagged with game
Video games that pit players against human-looking characters may be more likely to provoke violent thoughts and words than games where monstrous creatures are the enemy, according to a new study by researchers ...
Psychology & Psychiatry May 20, 2013 | not rated yet | 0
Vertebrates are predisposed to act to gain rewards, and to lay low to avoid punishment. Try to teach chickens to back away from food in order to obtain it, and you'll fail, as researchers did in 1986. But ...
Neuroscience May 07, 2013 | 4.8 / 5 (6) | 2 |
There may be a way for older people to prevent natural aging of their minds, and it could be as simple as playing a video game.
Psychology & Psychiatry May 01, 2013 | 4.9 / 5 (8) | 2 |
Remember the telephone game where people take turns whispering a message into the ear of the next person in line? By the time the last person speaks it out loud, the message has radically changed. It's been ...
Psychology & Psychiatry Sep 19, 2012 | 4.8 / 5 (10) | 6 |
(Medical Xpress)—Professional ball game players report the sensation of the ball 'slowing-down' just before they hit it. Confirming these anecdotal comments, a new study published in Proceedings of the Ro ...
Neuroscience Sep 07, 2012 | 4 / 5 (3) | 3 |
(Medical Xpress)—The best workout partner may be one who understands that silence is golden, according to one Kansas State University researcher in the College of Human Ecology.
Health May 08, 2013 | 5 / 5 (1) | 0
Step into a class of 30 high school students and look around. Five of them have been victims of electronic bullying in the past year.
Psychology & Psychiatry May 05, 2013 | not rated yet | 0
New research from North Carolina State University finds that older adults who play video games report higher levels of emotional well-being.
Psychology & Psychiatry Mar 05, 2013 | 5 / 5 (3) | 0 |
Teenagers who are highly exposed to violent video games—three or more hours per day—show blunted physical and psychological responses to playing a violent game, reports a study in the May issue of Psychosomatic Medicine: Jo ...
Psychology & Psychiatry May 03, 2013 | 1 / 5 (1) | 0
A new study suggests that people get frustrated when they are offered the opportunity to cheat or steal and that chance is then taken away from them.
Psychology & Psychiatry Mar 11, 2013 | 2.7 / 5 (6) | 1 |
Wouldn't it be amazing if our bodies prepared us for future events that could be very important to us, even if there's no clue about what those events will be?
Psychology & Psychiatry Oct 22, 2012 | 2.9 / 5 (21) | 11 |
Neuroscientists should help to develop compelling digital games that boost brain function and improve well-being, say two professors specializing in the field in a commentary article published in the science journal Nature.
Psychology & Psychiatry Feb 27, 2013 | 3.7 / 5 (3) | 1 |
In sports, on a game show, or just on the job, what causes people to choke when the stakes are high? A new study by researchers at the California Institute of Technology (Caltech) suggests that when there ...
Neuroscience May 09, 2012 | 4.7 / 5 (3) | 1 |
(Medical Xpress) -- While most of us have been wrapped up in the competitive spirit of the Olympic Games, two University of Otago researchers have been busy teasing out what exactly in the brain drives competitive ...
Neuroscience Aug 13, 2012 | 4.2 / 5 (5) | 6 |
Just 20 minutes of playing a violent shooting video game made players more accurate when firing a realistic gun at a mannequin and more likely to aim for and hit the head, a new study found.
Psychology & Psychiatry Apr 30, 2012 | 3.4 / 5 (9) | 4 |
A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
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