Psychology & Psychiatry

Can videogames promote emotional intelligence in teenagers?

A new study has shown that videogames, when used as part of an emotional intelligence training program, can help teenagers evaluate, express, and manage their own emotions immediately after the training. The study design, ...

Psychology & Psychiatry

Using virtual reality could make you a better person in real life

If you've ever participated in a virtual reality (VR) experience, you might have found yourself navigating the virtual world as an avatar. If you haven't, you probably recognise the experience from its portrayal in film and ...

Health

Game app provides knowledge of person-centered care

Click, swipe, listen to patients and follow the talk among the healthcare staff. Now, another step in the work towards a more person-centred care is being taken as the PCC Game app is being launched. A virtual journey for ...

Psychology & Psychiatry

An 'awe-full' state of mind can set you free

An induced feeling of awe, or state of wonder, may be the best strategy yet for alleviating the discomfort that comes from uncertain waiting.

Health

Online brain game reduces meat consumption

If you want to live a healthier life and help save the planet then the science points to eating less meat. To help make this change, psychologists at the University of Exeter have developed an online game and phone App that ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA