Psychology & Psychiatry

Using Pacman to study cooperative behavior

Intense focus pervades the EEG laboratory at the University of Konstanz on this day of experimentation. In separate labs, two participants, connected by screens, engage in the computer game Pacman. The burning question: Can ...

Psychology & Psychiatry

How video games can make it easier to discuss mental health

Depression is common among young people, but this target group often does not get the help they need. Books, exercise, and other depression prevention programs do not achieve the envisioned results for everyone. Video games ...

Neuroscience

Children's brains shaped by their time on tech devices, review shows

Time spent watching television or playing computer games has measurable and long-term effects on children's brain function, according to a review of 23 years of neuroimaging research, which—while showing negative impacts—also ...

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