Psychology & Psychiatry

Video games can boost children's intelligence: study

Researchers at Karolinska Institutet in Sweden have studied how the screen habits of U.S. children correlates with how their cognitive abilities develop over time. They found that the children who spent an above-average time ...

Psychology & Psychiatry

Growing up in rural or suburban areas improves spatial navigation

People who grew up in rural or suburban areas have better spatial navigation skills than those raised in cities, particularly cities with grid-pattern streets, finds a new study led by researchers at UCL, University of Lyon ...

Psychology & Psychiatry

All screens toxic for teen health after just two hours of use

Whether it is watching television or playing electronic games, teenagers are experiencing serious physical and mental health consequences after just two hours of screen use, according to University of Queensland-led research.

Neuroscience

Maternal socialization, not biology, shapes child brain activity

Children of mothers with clinical depression are at three times greater risk to develop depression themselves than are their low-risk peers. Researchers are working to understand the neural underpinnings of the risk, and ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA