News tagged with game
Wouldn't it be amazing if our bodies prepared us for future events that could be very important to us, even if there's no clue about what those events will be?
Psychology & Psychiatry Oct 22, 2012 | 2.9 / 5 (21) | 11 |
Remember the telephone game where people take turns whispering a message into the ear of the next person in line? By the time the last person speaks it out loud, the message has radically changed. It's been ...
Psychology & Psychiatry Sep 19, 2012 | 4.8 / 5 (10) | 6 |
(Medical Xpress)—Using multiple forms of media at the same time – such as playing a computer game while watching TV – is linked to symptoms of anxiety and depression, scientists have found for the first ...
Psychology & Psychiatry Dec 04, 2012 | 4.8 / 5 (10) | 1 |
There may be a way for older people to prevent natural aging of their minds, and it could be as simple as playing a video game.
Psychology & Psychiatry May 01, 2013 | 4.9 / 5 (8) | 2 |
(Medical Xpress) -- Do you remember the scenes from your favorite Star Trek episode where Dr. McCoy simple waves his scanner across an injured patient to diagnose the problem? Well, that technology may not ...
Medical research Jan 03, 2012 | 4.9 / 5 (7) | 5 |
(Medical Xpress) -- A Harvard University study built around an innovative economic game indicates that, at least for our younger selves, the desire for equity often trumps the urge to maximize rewards.
Psychology & Psychiatry Jun 29, 2011 | 4.4 / 5 (7) | 4 |
Just 20 minutes of playing a violent shooting video game made players more accurate when firing a realistic gun at a mannequin and more likely to aim for and hit the head, a new study found.
Psychology & Psychiatry Apr 30, 2012 | 3.4 / 5 (9) | 4 |
Scientists report that they can predict who will improve most on an unfamiliar video game by looking at their brain waves.
Neuroscience Oct 24, 2012 | 5 / 5 (6) | 4 |
Vertebrates are predisposed to act to gain rewards, and to lay low to avoid punishment. Try to teach chickens to back away from food in order to obtain it, and you'll fail, as researchers did in 1986. But ...
Neuroscience May 07, 2013 | 4.8 / 5 (6) | 2 |
(Medical Xpress) -- While most of us have been wrapped up in the competitive spirit of the Olympic Games, two University of Otago researchers have been busy teasing out what exactly in the brain drives competitive ...
Neuroscience Aug 13, 2012 | 4.2 / 5 (5) | 6 |
For the first time, the positive effects of computer games on thoughts, emotions and behaviour will be the subject of closer scrutiny by social psychologists. A total of three studies will explore how, to ...
Psychology & Psychiatry Dec 12, 2011 | 5 / 5 (4) | 0
The brain training computer game "Brain Age" can improve executive functions and processing speed, even with a relatively short training period, but does not affect global cognitive status or attention, according to a study ...
Psychology & Psychiatry Jan 11, 2012 | 5 / 5 (4) | 0
A team led by psychology professor Ian Spence at the University of Toronto reveals that playing an action videogame, even for a relatively short time, causes differences in brain activity and improvements in visual attention.
Neuroscience Apr 26, 2012 | 5 / 5 (4) | 5 |
Both boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.
Psychology & Psychiatry Nov 02, 2011 | 4.8 / 5 (4) | 3
Fourteen-year-olds who were frequent video gamers had more gray matter in the rewards center of the brain than peers who didn't play video games as much - suggesting that gaming may be correlated to changes in the brain, ...
Psychology & Psychiatry Nov 15, 2011 | 4.8 / 5 (4) | 4
A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
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