'Active' video games may not boost kids' fitness: study
(HealthDay) -- Apparently there's no guarantee that your kids will mend their couch-potato ways if you give them a fitness video game.
Feb 27, 2012
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(HealthDay) -- Apparently there's no guarantee that your kids will mend their couch-potato ways if you give them a fitness video game.
Feb 27, 2012
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Whether it is watching television or playing electronic games, teenagers are experiencing serious physical and mental health consequences after just two hours of screen use, according to University of Queensland-led research.
Mar 29, 2022
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Five year-olds who watch TV for three or more hours a day are increasingly likely to develop antisocial behaviours, such as fighting or stealing by the age of seven, indicates research published online in Archives of Disease ...
Mar 25, 2013
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(HealthDay)—Many older patients with age-related macular degeneration (AMD) use personal electronic devices, and most are willing to play a game to monitor vision, according to a study published online Nov. 13 in Clinical ...
Dec 1, 2017
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(HealthDay) -- Teens who engaged in more moderate-to-vigorous outdoor activity reported better health and social functioning than their peers who spent hours in front of television and computer screens, a new study in Australia ...
Jun 22, 2012
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Got the post-election blues? Want to celebrate your candidate's win without someone bringing you down? You know you could stay off your social-media accounts to keep your pulse low, but if you're like many of us, you can't ...
Nov 11, 2016
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Children have an increasing attraction towards electronic media in their play. With video games, phones and the internet in abundance, this article in Educational Psychology examines if such leisure activity is impacting ...
Oct 7, 2014
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In response to an urgent call from public health, health care, child care, and fitness practitioners, the Canadian Society for Exercise Physiology (CSEP), with assistance from multiple partners, has developed two important ...
Mar 27, 2012
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Video and computer games have seen a huge rise in popularity worldwide. The fact that such games provide an immersive virtual experience has led to public concerns, often articulated in the media, about a possible link between ...
Dec 19, 2013
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Most electronic games are no better than watching TV in terms of the body movement and energy expenditure involved, say the authors. Kids in developed countries spend an estimated 38 to 90 minutes a day playing these games.
Jul 1, 2013
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