Diseases, Conditions, Syndromes

Computer game helps eye specialists treat disease in children

(PhysOrg.com) -- An eye consultant has drawn on his teenage passion for computer programming to create a special test to check the vision of children as young as four, in a way that can flag up problems caused by glaucoma, ...

Diseases, Conditions, Syndromes

Controlling contagion by restricting mobility

In an epidemic or a bioterrorist attack, the response of government officials could range from a drastic restriction of mobility—imposed isolation or total lockdown of a city—to moderate travel restrictions in some areas ...

Psychology & Psychiatry

The benefits of storytelling in video games

A wealth of studies have shown that violent video games contribute to antisocial and aggressive behavior. But what makes those games appealing in the first place? One possibility is that storytelling plays a role, particularly ...

Psychology & Psychiatry

Gaming the flu: How we decide to get vaccinated, or not

(Medical Xpress)—As the flu season approaches, public health officials will be campaigning to get people vaccinated, and each of us will have to decide whether to take their advice or not. How will we make those decisions? 

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Game theory

Game theory is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual's success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another's expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria. Today, "game theory is a sort of umbrella or 'unified field' theory for the rational side of social science, where 'social' is interpreted broadly, to include human as well as non-human players (computers, animals, plants)" (Aumann 1987).

Traditional applications of game theory attempt to find equilibria in these games. In an equilibrium, each player of the game has adopted a strategy that they are unlikely to change. Many equilibrium concepts have been developed (most famously the Nash equilibrium) in an attempt to capture this idea. These equilibrium concepts are motivated differently depending on the field of application, although they often overlap or coincide. This methodology is not without criticism, and debates continue over the appropriateness of particular equilibrium concepts, the appropriateness of equilibria altogether, and the usefulness of mathematical models more generally.

Although some developments occurred before it, the field of game theory came into being with the 1944 book Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game theorists have won Nobel prizes in economics, and John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology.

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